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Thursday, 21 April 2011


Inertia


Let's go back to thinking about masses and springs. Imagine a mass held between two springs as shown in the animation below. If the mass is moved away from the equilibrium position the restoring forces provided by the springs will make the mass oscillate back and forth in a similar manner to the playground swing example.
What happens if we change the size of the mass?
An increase in mass increases the inertia (reluctance to change velocity...i.e. reluctance to accelerate / decelerate) of the object. (In this example we have switched off gravity, so the heavy mass does not 'sag' on the springs. Note - massive objects have inertia even in outer space where they have no weight!). An increased inertia means that the springs will not be able to make the mass change direction as quickly. This increases the time period of the oscillation. The greater the inertia of an oscillating object the greater the time period; this lowers the frequency of its oscillations.
The oscillating objects we've looked at up to now all vibrate with a rather special 'shape' or waveform. Let's think some more about that...

Sine Waves


The animation below shows how an oscillating pattern (waveform) can be modelled by placing a marker on the edge of a rotating disc. If we just think about the VERTICAL location of this marker (i.e. view the disc edge-on) then we can see that it moves up and down with simple harmonic motion. It generates the sine-wave (sinusoidal) waveform we have been using for mass-spring systems and pendulums. Objects which oscillate sinusoidally (which = most things in practice!) are described as oscillating with simple harmonic motion.
(This 'disk' idea is very useful for thinking about phase of oscillation - we'll come back to this later).
Simple Harmonic Motion and Resonant Frequencies
Here's the maths which underlies what we've been talking about.
An oscillation follows simple harmonic motion if it fulfils the following two rules:
  1. Acceleration is always in the opposite direction to the displacement from the equilibrium position
  2. Acceleration is proportional to the displacement from the equilibrium position
The acceleration and displacement are linked by the following equation:
Acceleration = - ω2 * x
Here ω is called the angular frequency of oscillation, and is given by 2π / T or 2π f
T is the period of oscillation (s), f=1/T = frequency of oscillation (Hz) and x is the displacement (m).
Using Newton's 2nd Law (F=ma) we can show that the Force on the object due to inertia will be:
F= -m ω2 x
Using Hooke's Law for springs(F=-kx), we know that the force on the oscillating mass due to the springs is simply
F=-kx
These two forces are always in balance, so
m ω2 x - kx=0
From this we can find the resonant frequency:
ω2=(kx) / (mx) = k / m,
ω = sq.root (k / m)
f = 1/ 2π * { sq.root (k / m) }
This might look a little 'tricky'...but it is a massively useful equation!

Damping


When we were talking about playground swings, we mentioned damping - a loss of energy from, in that example, movement (kinetic) energy to heat. There other examples of damping we could think about - here's one:
Imagine hitting a cymbal. This causes the cymbal to oscillate. These oscillations cause the air around the cymbal to vibrate, and these vibrations travel to your ear and you hear this as sound. The sound of the cymbal will eventually die away, as the air resistance and internal losses within the cymbal reduce the restoring forces, causing the oscillations to get smaller and smaller. Placing your hand on the cymbal after hitting it can greatly speed up the damping process, as your fingers absorb the kinetic energy (being soft and a bit 'pudgy'!) very effectively..
Normally it is hard to see a cymbal vibrating because it is moving too fast. Here we've slowed it down to 1/ 80th of normal speed. You can see that the oscillations take ages to die away, as damping is small. For many oscillations (including this one) the damping forces are roughly proportional to velocity, and this leads to an exponential decay of amplitude over time.

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